The library is the perfect place for people to bring their kids, grandkids, nieces and nephews. Not only do we have oodles of books, but you can do so much more. Today, we're going to talk about 10 things that only library insiders know (which librarians would share with anyone... who is willing to listen):
Pages
▼
Friday, May 25, 2018
10 Insider Secrets Librarians Only Tell Their Friends with Kids
The library is the perfect place for people to bring their kids, grandkids, nieces and nephews. Not only do we have oodles of books, but you can do so much more. Today, we're going to talk about 10 things that only library insiders know (which librarians would share with anyone... who is willing to listen):
Friday, May 18, 2018
Ready to Go Book Display: Dogs
Welcome to our
series, "Ready to Go! Book Display." Once a month we'll highlight the
latest or greatest for every age group that you can promote within your
library or order for your collection. We are looking at books featuring
some of our favorite four legged friends. This month is dogs! (Check out our Cats Display.)
Recommendations for Adults:
Recommendations for Teens:
What better way to showcase adoptable dogs than by letting their true personalities shine in a photo booth!
Recommendations for Kids:
Recommendations for Adults:
Underwater Dogs by Seth Casteel (Oct 2012)
An award-winning pet photographer and animal rights activist presents 80 underwater portraits of canine pals, each with their own unique personalities depicted in the bubbles, paws in mid-paddle and billowing ears.
Canine Confidential: Why Dogs Do What They Do by Marc Bekoff (Apr 2018)
For all the love and attention we give dogs, much of what they do remains mysterious. This book uses the latest science on dog cognition and emotion to share new information and myth-bust about about our furry friends.
Have Dog, Will Travel: A Poet's Journey by Stephen Kuusisto (Mar 2018)
A blind poet describes his relationship with his first guide dog and how it changed his life and gave him a newfound appreciation for travel and independence.
A Dog's Way Home by W. Bruce Cameron (May 2017)
Traces the story of Bella, a dog who is drawn to Lucas Ray, only to be separated from him by rules that disallow pitbulls in their Denver community, a situation that compels the puppy to travel back to the person she loves.
Recommendations for Teens:
Dog Shaming by Pascale Lemire (Sep 2013)
Based on the web phenomenon Dog Shaming and containing photos that are all-new and exclusive to the book, this hilarious album showcases adorable snapshots of shamed pups confessing their biggest - and grossest - sins.
Shelter Dogs in a Photo Booth by Guinnevere Shuster (May 2016)
What better way to showcase adoptable dogs than by letting their true personalities shine in a photo booth!
#WeRateDogs: The Most Hilarious and Adorable Pups You've Ever Seen by Matt Nelson (Oct 2017)
Presents selections from the popular Twitter account that combines photographs of dogs with ridiculous captions.
Your Robot Dog Will Die by Arin Greenwood (Apr 2018)
In the near future, the few surviving dogs are studied in a sanctuary, Dog Island, where seventeen-year-old Nano Miller tests robotic dogs, seeks her missing brother, and her experiences her first romance.
Soldier Dog by Sam Angus (Apr 2013)
Follows the World War I experiences of Stanley, who upon joining the war effort to escape his father is assigned to the experimental War Dog School, where he trains a Great Dane with whom he attempts to find his missing soldier brother.
Recommendations for Kids:
Ladybug Girl and the Rescue Dogs by Jacky Davis (Mar 2018)
While at the farmers' market with her mama, Ladybug Girl spies some rescue dogs and, together with the Bug Squad, finds one of them a forever home.
Good Dog by Dan Gemeinhart (Mar 2018)
Brodie the dog returns from the afterlife to save his boy.
Dogs Days of History: The Incredible Story of Our Best Friends by Sarah Albee (Mar 2018)
Learn about dogs, famous and infamous and otherwise, throughout history.
Dog Man by Dav Pilkey (Aug 2016)
The heroic adventures of Greg the police dog who, after being injured on the job at the side of his police officer companion, makes history through a life-saving surgery that transforms him into Dog Man.
Rescue & Jessica: A Life-Changing Friendship by Jessica Kensey (Apr 2018)
When he is paired with a girl who has lost her legs, Rescue worries that he isn't up to the task of being a service dog.
Let's Find Momo! by Andrew Knapp (Apr 2017)
In this board book, fan-favorite Internet sensation border collie Momo hides within lavishly detailed, photographic spreads that also invite children to search for other hidden objects.
Friday, May 11, 2018
Creating a Plan to Create an Escape Room
Despite our best efforts, the 5 Minute Librarian team doesn't know absolutely everything there is to know about librarianship. Luckily, we do know some really awesome people. This week, we have guest blogger Christina Dufour, Teen Librarian at the Thayer Public Library in Braintree, Massachusetts, to walk us through one of the coolest - and most intimidating - programs ideas we've seen lately: Creating escape rooms.
So you want to create an escape room…now what?
Research
The
first thing I did before creating any of my Escape Rooms was to do field
research – I went and played in several Escape Rooms. In my area that is a 5 Wits as well as Escape
Rhode Island in Providence. I played
several different narratives to see what kinds of puzzles we might be able to use
and how different places designed their rooms.
Since then, I have also read several articles about what other libraries
are doing. You can use lock boxes, Morse
code, word searches, black light flash lights, and tons of other stuff! With all that in mind, here’s how I ran 2
different Escape Rooms for our library.
Choosing a Theme & Narrative
For me, when planning a room, choosing
the theme is the first step. In my mind,
there’s no sense planning a room of puzzles first. It has been much easier to pick a theme,
create the narrative, and then plot the puzzles. I use my flyers to communicate what the theme
is, but the narrative stays a surprise!
Last
year, our community read theme was themed around art. So I created an Escape Room under the guise that
Scott Cawthon (Five Nights at Freddie’s creator)
had a traveling art exhibit. The
narrative was that teens had been invited for a private tour 15 minute tour of
Scott’s private art gallery consisting of tons of framed Video Game art prints (thank you, internet!) but Scott was
nowhere to be found. Rumor had it that
he had hidden an Easter egg to his next video game somewhere in the room, but
teens only had 15 minutes to search and find it before getting caught. Now, I don’t actually know Scott Cawthon, so
all of this is made up, but my teens had fun anyways.
My
second theme and narrative is Stranger
Things-inspired (it will be taking place next week during school
vacation). My Teen Advisory Group voted
for this theme and I focused on the narrative.
Luckily, it syncs up with our mystery theme for this year’s community
read. The idea is that teens have been
invited on a tour (man, I like giving tours…) of the Hawkins Laboratory. The only problem is that, just before
arriving, a monster may or may not have been let loose in the lab. Now teens have 15 minutes to solve* the
puzzles in the room and find the code that will unlock the door override
system.
*Please note that most Escape Rooms are
traditionally longer. 1 hour is most
common but, due to time constraints and limited staffing, my rooms have been
condensed down to 15 minutes. I do let
teams re-try a room, if time or participating teams permit.
Escape Prep:
Now
that you have your theme and your narrative, you’ll need to pick some puzzles
and an end goal. The end goal could be
to unlock a box, find a key, or find a certain thing. With my first room, there was a hidden object
(a book) that contained the video game plans.
With my second room, they need to find a 3 digit code that contains the
“off switch”.
I
find that working from the end goal backward is helpful, as was asking my teens
for input because I used some and then some of what they had to say spawned
other ideas. I also like to use, what I
am calling, a “puzzle planner” – this helps me think methodically through any
puzzles I want to use and track how they link to each other and the goal. The attached one was one brainstormed from
Teen Advisory Group and hasn’t actually been tested…
It also helps
to be aware of what you can logistically use.
For both of these rooms, I think I spent under $50. I purchased two blacklight sets (yellow,
blue, pink pens with blacklight lights) from Amazon. I also purchased 2 Vaultz lockboxes and 1
mini lock box with a key from
Amazon. Everything else was printed or
recycled from within the library. We
don’t have any doors to actually lock, so the word locks wouldn’t have made
sense for us.
This year I am using a
word search and Morse code, which is easy because there are online word search
builders as well as Morse Code keys. I plan to print multiple word searches and
simply replace them during the reset phase.
With
the Art Exhibit Escape Room, I used our program room. This room has 2 kitchens and 2 tech closets,
so I explained to teens that they were to stay within the open space unless a
clue specifically said otherwise (the book was hidden in a kitchen). I used several tables and placed Video Game
pictures in black frames. I hung some up
as well. There was also one random vase
(which contained tissue paper and the blacklight lights). Some of the picture frames had blacklight
messages, such as “nice try!”, “so close!”, and several math equations. These numbers (when all found) gave them the
code for lockbox #1*. This box contained
a key. The key led them to the locked
“cash” box (with printed Monopoly money).
If they noticed, there were only the same couple of bills in there. On the back were more blacklight flashlights
and simple math. Again, put the 3 digits
together and it unlocked the final box.
The final box told them it was “behind these doors” and they’d be able
to find the book. Don’t be afraid to add
red herrings - if you have a longer program especially - because it adds to the
fun.
Note: *If you use Vaultz lockboxes, keep that code! It’s a pain to have to reset it without it. You can change the numbers after initial set up, but you’ll need that first code.
The plan sounds like a lot, and
for some groups it was, but I allowed all teams to try to ‘beat their time’ and
they loved that. We also used this set
up with a Dr. Seuss art museum theme for the children’s department. It was slightly different as we dropped a lot
of the math parts.
Next
week, we will be running Escape the Lab (a Stranger
Things-inspired Escape Room) in our program room. Here’s the rough outline:
Teens have been
invited for a tour and now have to escape.
In the room, they will find several things: a board game and 2
boxes. One is locked and needs a 3 digit
code, one is unlocked and contains cassette tapes. If players open the board game, they will
find a Morse code key, a word search, a Dungeons and Dragons character sheet
partially filled out, and D4 dice.
(Please note: you won’t need to think about a red herring here because
the board game choice doesn’t matter – it will be enough to throw them off.) In the unlocked box are several cassette
tapes, blacklight flashlights, and a journal entry from Dustin.
The goal of this is the 3 digit coded box, as
it contains the “off switch.”
Digit 1:
The teams will need to realize that there is Morse code on the board game box
as well as the D&D character sheet.
The Morse code key is in the box, so they just have to see what it
spells (eight, 8).
Digit 2: The word
search contains only The Clash songs from their album Combat Rock – in particular it had “Should I Stay or Should I Go” a
few times. If they look at the cassette tapes, they will
find Combat Rock (and other albums)
and in that album case is a clue that says “track 3” (3). (Sidenote:
I don’t actually own cassette tapes anymore.
I used cassette tapes that had been donated to the library, which we
normally throw out, and upcycled them. I
measured the cassette tapes, recreated the album cover, and created a track
list in Publisher. With mod podge, I
glued the new album covers to the inside front of the case, and the
tracklistings to the inside behind the cassette tape, so it would still shut).
Digit 3: The D&D sheet is important. It’s Dustin’s (well…it says so on top) and
there is a journal entry where he takes notes.
If teams read it, they will realize that Dustin brought 4 D4s this
session, as he was expecting to level up to 4th by the end of that
day (4). (I fibbed A LOT here, as I don’t
actually have a D&D book to rule check 1983’s Dungeons and Dragons Player’s Handbook and haven’t read that
edition).
Enter 834 and they can get to
the off switch!
Before the Day of:
Before
the day of your program, you’ll want to consider the following: how much time
am I allowing for play and how much time will I need to reset? Also, for waiting teams, what will they be
doing? I typically give 15 minutes for
teams to solve the room, 5 minutes to reset- repeat. I run this over a 2 hour time frame. While waiting, I have provided word searches,
riddles, and other games that get teens brains working.
On the Day of:
On the day of your room, you’ll
want to consider the following:
- Do I have all of my puzzle pieces? Am I missing anything important?
- Do I have/need a timer?
- If I wrote a clue in blacklight, can it still be read? (Sometimes blacklight ink fades, making it next to impossible to read with the lights. You may need to redo/reink these clues.)
- Have I created something for teams to do while waiting?
In the end, it doesn’t take much to be
clever. Your teens are experiencing an
Escape Room for free and are bound to have fun with their friends.
In Conclusion
Many thanks to Christina for her valuable input on an intimidating topic! We'd love to hear if you have attempted to create an escape room, and how it went for you. Tell us in the comments here, on Twitter, or on our Facebook page.Friday, May 4, 2018
Star Wars Day: 6 Ways the Library Strikes Back
So, you like Star Wars. Your kids like Star Wars. Your kids' kids like Star Wars. Did you know that one of the best places to celebrate Star Wars Day is at your Public Library? We kid you not! Here are 6 ways the force can be with you:
1. Star Wars Events
Lots of libraries celebrate Stars Wars Day with special events. It could be anything from meeting the characters from the movie to making yoda cookies to building pool noodle sabers! Check out your library's calendar to see what they have planned.
2. Star Wars DVDs
Don't own every DVD in the Star Wars series? No worries, every library has the whole collection and if it is checked out, you can request it from another library through interlibrary loan, if your library participates in that service. (Go here to see the complete list of movies: https://www.starwars.com/films)
3. Star Wars Books
There is so much to the Star Wars franchise than just movies and toys. There are also a lot of books for adults to teens to kids (here's a great starter list we made a few years ago). Even babies can enjoy learning the ABCs with their favorite Star Wars characters. You can read stories which continue on the saga, you could learn how to make special arts and crafts like Yoda ears, you could make your own Star Wars costume... If your library has Hoopla or Overdrive, you don't even need to step a foot into the library to get the ebooks or audiobooks!
4. Star Wars Music
Did you know you can check out CDs from the library? You can enjoy the original motion picture soundtracks, lullaby renditions for your baby, the Skywalker Symphony Orchestra, and more! If your library offers Freegal Music, you can download three songs each month to keep forever! (No returning!)
5. Star Wars Games
Libraries also offer video games and board games! Go to your library's catalog and search Star Wars (limit to games) and see what pops up! Every library offers something different, but Stars Wars is a popular theme. Who wouldn't want to play a game of Star Wars Guess Who or Star Wars Battlefront II?
6. 3D Print Star Wars Models
If you are lucky to have a library that has a 3D Printer (Not all of them do, though check nearby libraries as well), then you are in luck! There are so many different ways to use that printer for Star Wars decor: https://all3dp.com/1/40-star-wars-3d-models-to-3d-print/
So, what are you doing for Star Wars Day? Perhaps visiting your library?